ACTIVE DEVELOPMENT

Games crafted with
grit and imagination.

DraigNET Studios is the game development branch of DraigNET. Atmospheric worlds, engine-first design, and no-fluff systems built to last.

UK-based Indie studio Engine-first No microtransactions

Games in development

Three worlds in progress. No release dates until they're ready.

Nightmist: Relics of Truth
IN DEVELOPMENT

Nightmist: Relics of Truth

A single-player action RPG drawing from AD&D-style stat systems, class restrictions, and old-school dungeon depth. Hand-painted fantasy aesthetic with a focus on build variety, meaningful choices, and replayable challenge.

C# · WPF ACTION RPG SINGLE-PLAYER FANTASY
MirageMUD3
IN DEVELOPMENT

MirageMUD3

A browser-based MUD engine built for scale — thousands of rooms, rich interconnected systems, and external content tools for world builders. Engine-first design with a focus on stability and long-term extensibility.

C# · BLAZOR BROWSER-BASED ENGINE FANTASY RPG
Canvas & Coin
IN DEVELOPMENT

Canvas & Coin

An age-of-sail shipping sim with strategic trade routes, crew morale management, and ruthless weather systems. Build your fleet, navigate shifting markets, and survive the open ocean in a world that doesn't pull its punches.

UNITY STRATEGY MANAGEMENT SINGLE-PLAYER

Studio DNA

The principles that shape every decision, from engine architecture to UI layout.

Engine-first
Robust, scalable tech that can handle thousands of rooms, items, and interacting systems without cutting corners.
Replayability
Systems that interlock and create emergent stories, not linear set pieces you'll only experience once.
Art Direction
Bold, grounded aesthetics — minimal UI, expressive worlds, and visual language that communicates without cluttering the screen.
Player Respect
No microtransactions, no dark patterns, no padded content. Clear systems, honest updates, and games that respect your time.

Built by one person, for everyone.

DraigNET Studios is a solo indie operation based in the UK. Every line of code, every design decision, and every world is built by hand — no team, no publisher, no compromise on vision.

The focus is on games that prioritise depth over breadth: tight systems, meaningful progression, and worlds worth returning to. Not every genre, not every platform — just games worth finishing.

Currently building three projects simultaneously, with engine work on MirageMUD3 feeding directly into the tooling and architecture of everything else.

3
GAMES IN DEVELOPMENT
UK
BASED
0
MICROTRANSACTIONS
REPLAYABILITY

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