Nightmist: Relics of Truth
A single-player action RPG drawing from AD&D-style stat systems, class restrictions, and old-school dungeon depth. Hand-painted fantasy aesthetic with a focus on build variety, meaningful choices, and replayable challenge.
DraigNET Studios is the game development branch of DraigNET. Atmospheric worlds, engine-first design, and no-fluff systems built to last.
Three worlds in progress. No release dates until they're ready.
A single-player action RPG drawing from AD&D-style stat systems, class restrictions, and old-school dungeon depth. Hand-painted fantasy aesthetic with a focus on build variety, meaningful choices, and replayable challenge.
A browser-based MUD engine built for scale — thousands of rooms, rich interconnected systems, and external content tools for world builders. Engine-first design with a focus on stability and long-term extensibility.
An age-of-sail shipping sim with strategic trade routes, crew morale management, and ruthless weather systems. Build your fleet, navigate shifting markets, and survive the open ocean in a world that doesn't pull its punches.
The principles that shape every decision, from engine architecture to UI layout.
DraigNET Studios is a solo indie operation based in the UK. Every line of code, every design decision, and every world is built by hand — no team, no publisher, no compromise on vision.
The focus is on games that prioritise depth over breadth: tight systems, meaningful progression, and worlds worth returning to. Not every genre, not every platform — just games worth finishing.
Currently building three projects simultaneously, with engine work on MirageMUD3 feeding directly into the tooling and architecture of everything else.
Progress notes, art drops, and system breakdowns straight to your inbox. No hype, no spam — just real updates when things actually happen.
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